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MCP Server
CompletedNode.jsTypeScriptSupabase+2 more

MCP Server

A lightweight, high-performance multiplayer coordination server for managing real-time sessions, plugins, and low-latency messaging.

Timeline

1 month

Role

Full Stack Engineer

Team

Piyush Dhoka

Status
Completed

Technology Stack

Node.js
TypeScript
Supabase
WebSockets
Vercel

Key Challenges

  • Designing an extensible plugin system
  • Maintaining low-latency real-time messaging
  • Reliable session lifecycle management
  • Scaling and state synchronization across instances

Key Learnings

  • Realtime system architecture
  • Plugin-driven extensibility patterns
  • Efficient WebSocket and buffer handling
  • Deployment and orchestration with Vercel

MCP Server

Overview

MCP Server is a lightweight, high-performance server designed to coordinate multiplayer sessions, plugin integrations, and real-time messaging. It focuses on extensibility, predictable session handling, and low-latency communication for multiplayer experiences and agent-driven workflows.

Features

  • Robust session lifecycle management (create, join, leave, recover)
  • Plugin system with lifecycle hooks and sandboxed execution
  • Real-time messaging over WebSockets (low-latency events & broadcasts)
  • REST API for administrative operations and health checks
  • Connection and memory caching strategies for performance
  • Designed for horizontal scaling and containerized deployment

Why I built this

I built MCP Server to simplify the backend complexity of multiplayer and multi-agent applications. Many realtime systems either overcomplicate session management or lock you into rigid architectures. MCP Server provides a flexible, plugin-first foundation so developers can focus on game logic, agent behavior, or feature integrations without rebuilding the coordination layer.

Notable technical decisions

  • Plugin-first architecture: lets teams add features (auth, matchmaking, analytics) without touching core code.
  • WebSocket-based real-time transport with efficient buffer/stream handling for media or state diffs.
  • Caching and memory strategies to reduce latency and improve reconnect behavior.
  • Container-friendly deployment model to run distributed instances behind load balancers.

Current status & next steps

Active development: core session handling and plugin APIs are implemented and being hardened. Next steps include end-to-end integration tests, documentation for plugin authors, and a small demo client to showcase common flows (matchmaking → session → real-time sync).

Links

  • Source code: https://github.com/piyushdhoka/mcp_server
  • Live: https://mcp.sparkstudio.co.in/

Built with ❤️ by Piyush Dhoka
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